Thursday, October 31, 2013

Happy Halloween From XSeed Games!

Enjoy This Direct Message From XSeed Games!
Originally Copyrighted by XSeed Games
Originally Published on Blast Away the Game Review on 10/31/2013
Brought to you by Dustin Murphy



Boys and girls of all ages giggle with delight,
For Rune Factory 4 promises to fright!

There are rumors and legends within Selphia galore,
Of ghouls and ghosts in the forests and more.

The cries from the Water Ruins frighten plenty,
But the hero must press on by royal order of Venti!
Bring Forte to a mansion for an extra scare,
But should you go alone, you’d best be prepared.

Entering fall Festival with pumpkins could fill you with dread,
But crafting them into headgear might be spookier instead.
For those brave enough to adventure without care,
Come see more of Norad... if you should dare!



  Happy Halloween from XSEED Games! We hope you enjoy all that Rune Factory 4 has to offer.


Team Ninja's Upcoming Yaiba: Ninja Gaiden Z Gets A Release Date.


Yaiba: Ninja Gaiden Z Release Date Announced!
Originally Published and Copyrighted by Blast Away the Game Review on 10/31/2013
Written by Dustin Murphy



 Earlier today from their North American Office, TECMO KOEI and Team NINJA announced today that the gaming community will be graced with their upcoming title, Yaiba: Ninja Gaiden Z, will launch in North America on March 4th, 2014. It will be released for PlayStation®3 computer entertainment system, Steam® and Xbox 360® platforms. They have also released a trailer for Miss Monday, which introduces Yaiba's in-game tour guide, as well as displaying the new skills that Yaiba will use to deliver increasingly gruesome kills.

 In YAIBA: NINJA GAIDEN Z, players battle fierce zombies as YAIBA, a cyborg ninja brought back to life with cyber-technology, who will do anything for revenge. Brandishing his deadly ninja sword and the mecha weapons integrated into his cyborg arm, he slaughters zombies with brutal, over-the-top abandon.



 Players will step into a comic book like game, one where the stunning graphics designed by Team Ninja, will depict a world that has gone mad and has become overflowing with enemy hordes of the undead. In this game it only empowers Yaiba's drive for retribution and will also show his willingness to slay each enemy with any means necessary to perform his job, stop the endless waves, and possibly sate his lust to kill. With his insatiable lust, players will experience Yaiba as he slices through masses of enemies with his sword and or the massive array of weapons that are accessible through his cybernetic arm. Miss Monday, as noted before will be his virtual escort and is vital to his survival, she isn't even safe from his brash and unbridled sarcasm.

 YAIBA: NINJA GAIDEN Z comes from the two teams behind the most famous ninja and zombie videogame creations as Team NINJA and legendary producer Keiji Inafune team up to create a new experience. The world of the ninja meets undead warriors, cybernetic weapons, comic books, in an entirely new IP that draws from the NINJA GAIDEN franchise with a host of bold, new features including an original storyline and style of gameplay.

 Always intense, never boring, YAIBA: NINJA GAIDEN Z is violent, creative, and daringly different. Sharpen your sword, fire up your cyborg arm, and prepare to GET SOME!

 YAIBA: NINJA GAIDEN Z will be available for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Steam® (PC) March 4, 2014. This title has not yet been rated by the ESRB.

More information about YAIBA: NINJA GAIDEN Z can be found atwww.YaibaNGZ.com.

On Facebook: www.facebook.com/YaibaNinjaGaidenZ 

And the Official Twitter Page: https://twitter.com/YaibaNGZ.

For more news about Team NINJA, visit http://teamninja-studio.com/, and don’t forget to “like” them on Facebook athttp://www.facebook.com/teamninjastudio and follow them on Twitter by going to http://twitter.com/TeamNINJAStudio.

About TECMO KOEI AMERICA CORP:
TECMO KOEI AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, TECMO KOEI HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger.

Xbox, Xbox 360 and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

An Update of Sorts.

 Hello Readers,
    First of all I wanted to state that I'm not gone or have given up on my blog, that's not the case. Instead Blast Away the Game Review has been rather busy trying to do our countdown to Halloween with Blast Away the Game Review exclusive reviews. Currently we have quite a few new ones up. You may ask why they aren't here and that I have an answer for. The truth be told is this blog is a catalog of my articles and reviews in many ways, but also my own private, and personal passion. First off I want to let you all know that the reviews I do are written by me, but I also wanted to give Blast Away the Game Review a tad bit of exclusivity since that is where I got started. If you want, please show your support for what I and my team do, go check them out, like the page, share it, and feel free to interact with them as well as myself! I appreciate what all you readers do just by simply reading the blog, going through the articles I write as well as the reviews. If you like mine? You'll like theirs, my team is a group of talented, dedicated, and very cool folks. I thank you for reading this, knowing it's not a game review, article, or even an opinion. Instead it is just simply a heads up. Now with that out of the way I wanted to go over several things coming up soon.

Next Generation:
  With the next generation knocking on our doors in less than 30 days, players like you, your family and friends, as well as the team at B.A.T.G.R. and any other publication, we are preparing for the consoles. Personally I'm excited to see what's going on, what will come forth from them, but also how you the readers are preparing for them. It is truly something we are looking forwards to and hope you the readers are also. This is where we'd love to see you interact with the media outlets, but also Blast Away the Game Review and myself. Does next generation mean some Blast Away the Game Review exclusives? Yes, actually it does. Want a sneak peak? I can tell you one of the founding members, Jonny Red, and myself are working on a co review of Warframe on both PlayStation 4 and P.C., but also we are preparing for an unboxing of both the PlayStation 4, accessories, and of course thoughts and opinions on how they work.

   I know many of you may ask why not the XBox One on the first day and the answer is unfortunate - finances. Blast Away the Game Review writers are purely self funded unless we are supplied by the few companies we have worked with in the past. Does this mean we'll stop working with any of these publishers? No, actually we won't, we enjoy working with those that we have worked with in the past and hope to work closely with as the gaming industry as well as their companies grow larger.

What about this generation of consoles:
  This is a question several of the Blast Away the Game Review writers have been asked  and this is something I'm not scared to answer - we aren't leaving them behind. We will remain supporting the Nintendo 3DS, Nintendo Wii, Nintendo Wii U, PlayStation 3, PlayStation Vita, and of course the XBox 360 as the days move onward and publishers remain supporting the consoles as well as handhelds. Does this mean we'll keep going with them?! Of course, as long as we can get games and content for them. We're excited to see how the consoles are integrated into the next generation.

Does your team plan on working with Microsoft and Sony:
 Believe it or not we are attempting to expand our contact with console creators as well as the interactive media divisions of these companies. Worry not we are currently trying to get on the press lists for Gearbox Software, Microsoft Interactive Media, and Sony Computer Entertainment divisions. These are all teams we look forward to working with and hopefully will be able to give insight to the community in response to their efforts to help the gaming community grow as it has with the passing years. Trust me, we are working on our reach, and Blast Away the Game Review and my personal blog will grow and expand as a "brands" if you will.

No one comments on your posts?:
 This is something that has been pointed out before, this is something I'm well aware of, but fret not, the page is still steadily growing in reads. Can you believe Blast Away the Game Review and this blog have had an average of over three thousand views since July 23rd of this year? I can't and it's amazing. With this also comes the fact with a growing expanse, there should be more probability for commentary as well as interaction between the writers at Blast Away the Game Review and of course reader to reader discussions we try to initiate.

The holidays are coming, are you going to prepare us with sales specials?:
  Honestly, this is something hard to comment on. Since we don't have an insight to what sales specials will be where with Black Friday and Christmas just around the corner, we will attempt to get as much information out as we can, and hopefully bring you the best savings possible for games. Though you may wonder why we do this and it's because of you, our readers, and the knowledge that savings help with every bit of money earned.

How can I help?:
  If that is something you have wondered, I'm here to give you that answer, and it's something you may enjoy. Simply go to Facebook, like, share, and interact with our readers and writers at Blast Away the Game Review, they are nice and hard working people. Want their names? Well here we go! I'd love to introduce to you the amazing team there.

Angie Morrison: Nintendo Fan and Reviewer. We're sure she has a Pikachu 3DS she hides behind.

Devon Day: Self proclaimed g-tech (gaming technology) reviewer that has a fascination with quality and experience.

Dustin Murphy: The cynical editor-in-chief as well as founder of Blast Away the Game Review that still denies that the cake is a lie. He still tends to wear his Marvel vs Capcom hoodie like it's the hottest thing on the block.

Jesse Olvera: Co-Founder of Blast Away the Game Review, a Batman Aficionado, and RPG nut-case that swears by his collection of limited edition bundles.

Jonny Red: A computer gamer that has a collection that we are sure is stuck back in the days of retro gaming. He also has a thing for Asian Cuisine, but we can't tell him that!

Josh Turner: A The Devin Townsend Project, gaming fanatic, and a man who swears that he's not obsessed weth the Metro series of games.

Shannon Cusick: The gamer girl that we are sure is ready to push into a YouTube page for Blast Away the Game Review.

With the entire team announced, the team of Blast Away the Game Review, myself included, hope to hear from you, see you help us grow, and become a part of our growing community.

Official Facebook Page: Blast Away the Game Review

Friday, October 25, 2013

Batman Arkham Origins and Arkham Original Black Gate Out Now!

Batman Arkham Origins and Arkham Original Black Gate Out Now!
Originally Copyrighted and Published by Blast Away the Game Review on 10/25/2013
Written by Dustin Murphy



 As of today, Batman Arkham Origins has seen its official release taking players back to the origin story on how Batman began, from urban legend to the super heroes he is known as. For those wondering, Batman Arkham Origins is the game that leads up to the events of Arkham Asylum and Arkham City. Featuring a full open world that could easily be comparable in size to that of Arkham City, but on a larger scale. Featuring an online multiplayer, challenge modes, multiple costumes, wide variety of collectibles, and of course 911 calls that player's can respond to while they roam around Gotham City. Batman Arkham Origins is now available on PC, PS3, and XBox 360 for 59.99 USD, also available is the season pass for 19.99 USD, featuring a large and vast amount of content, including a new chapter, new skins, challenge modes. Also available is the Sony PS Vita version Arkahm Origins: Black Gate, which is a side companion with a story that leads to and around the events of Arkham Origins.  Batman Arkham Orgins: Black Gate is now available for a stand alone price of 39.99 USD. 



 Stay tuned for our upcoming review for PS3 and 360 coming up soon!

Thursday, October 24, 2013

Ragnarok Odyssey ACE Info!

XSeed Releases New Info on Ragnarok Odyssey ACE
Originally Published and Copyrighted by Blast Away the Game Review on 10/24/2013
Written by Dustin Murphy



 Today from Torrance, California, Xseed Games, the independent-minded console publishing brand of Marvelous USA, Inc., has released new information regarding the cross-platform version of Ragnarok Odyssey known as Ragnarok Odyssey Ace. For the first time players will be able to experience it on PlayStation®3  and PlayStation®Vita in Early 2014, allowing them to experience the same exact experience they have had before, with some rather nice enhancements that have been much needed since its initial released last October. The new and improved version will ship for 39.99 USD MSRP, but there is a difference between the two, the PS Vita version of the game will ship with a bonus soundtrack CD containing 25 songs with all launch copies. This will surely have a few gamer's out there flocking to both the PS3 and Vita copies as they release.

Think XSeed Games is done there? They have also confirmed they will release additional content for North America shortly after its release. With it, the Japanese version has been updated to 1.10, which will be added to the North American version of the game post launch, which adds a new host of online features including daily quests, online rankings, log-in bonuses, random card draws which are redeemed by use of special items, and special rare random card draws. These features will be incorporated however, post-launch into the NA version of the game for an enhanced online experience between both PS3™ and PS®Vita.

With Ragnarok Odyssey ACE, we will see it as a new installment to the poper Ragnarok Odyssey action RPG series that will bring players the first cross-platform play between both the PS3™ and PS®Vita consoles, and will give players a new rich content filled game, which extends the games zones to explorem enemies to find, and also introduces a new Tower of Yggdrasil dungeon that has never been seen before. This new feature will create random dungeons, with multiple different rooms, and new enemy placements, which will cause players to experience the new enhanced combat system with the systems new ACE skills, a load of new bosses, items, and new features that have been included. Players who experienced the original title will be able to transfer their character's from the original Ragnarok Odyssey, this includes their basic physical features such as name, face and job class they chose. With these changes though we have been informed that clothing, weapons, no monster cards (this includes cards equipped to clothing or acquired via NEAR) will not transfer between the two versions. However, any additional DLC acquired can be transfered by re-downloading it from the PlayStation®Store.

Ragnarok Odyssey Ace is developed by Game Arts, creators of the Grandia and Lunar series, together with GungHo Online Entertainment in Japan, it will be released in North America in early 2014 by XSEED Games, and GungHo Online Entertainment America will publish Ragnarok Odyssey ACE in Europe later in 2014.

For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and Twitter at www.twitter.com/XSEEDGames. 

Wednesday, October 23, 2013

Getting Ready for PlayStation 4 Checklist


Getting Ready for PlayStation 4 Check List
Originally Copyrighted and Published on Blast Away the Game Review on 10/23/2013
Written by Dustin Murphy



 So you've decided to go with the PlayStation 4, due out on the 15th of November, which is only 7 days ahead of the XBox One, and you are wondering how much you'll need to spend in order to get a "decent" experience out of it. Well, luckily for you, I've taken the time to get you ready for this shopping spree as you prepare for the adventure that awaits you on Sony's PlayStation 4.

 Just like the XBox One, consumers will plan on preparing for every accessory they can, and that also means games will undoubtedly be purchased with it. So what does that mean? They'll want a release list, one that explains to them what games are out on the initial launch, and what ones are their release window exclusives.

 First lets run you down on the cost for the console, gamer's who are not getting any of the near 469.99 USD or above bundles, will sit at a comfortable 399.99 USD before sales tax. For those of you getting a few accessories, lets break that down. Unfortunately for those of you wanting to use a bluetooth headset, PlayStation 4 will not be supporting them, but don't worry yet! Sony has been awesome enough to release the console bundled with one, but if you want a spare, you can easily use the Pulse Elites and or Pulse from your PlayStation 3's to get an experience. Both will be leaving you around 99.99 USD for the basic or you can get the elites (recommended) for 149.99 USD, but it will not be surprising to see them take a price drop soon. How soon? I can't truly say, but they are worth it, and with Sony supporting them, they are a must buy for you headset addicts. For a controller players will look at a easy 59.99 USD and for Sony's EyeToy (which works sort of like Kinect) players can look at a rough 59.99 USD as well. Games will be the same price as before, 59.99 USD. So lets run that down in a bit more not so complicated list for those of you wanting just a grid.

  • PlayStation 4 Console: 399.99 - HDMI cable, power cable, wired mono headset and a USB charging cable, and DualShock 4 Controller comes included with your console.
  • PlayStation Controller: 59.99
  • Sony PlayStation 4 Eye: 59.99
  • Games: 59.99 USD
  • Spare Headset: TBD (99.99 Pulse Headset, 149.99 Pulse Elite)
  • PlayStation Plus Subscription: 17.99 (3 Month) or 49.99 (1 year)

 With that list it seems the choice for many with cost will be the PlayStation 4, which in truth seems highly cost efficient, but how it'll run in comparison to community and gaming focus is completely questionable. However, for those mindset like many, this console will truly be cost effective, and could be the fan favorite till the XBox One sees a price drop or a Kinect-less console release, that could drop the price a bit. Now that we got those prices out of the way lets see what the launch titles look like.

  • Assassin's Creed IV: Black Flag
  • Battlefield 4
  • Blacklight: Retribution**
  • Call of Duty: Ghosts
  • Contrast**
  • DC Universe Online**
  • Escape Plan (Cross-Buy)
  • flOw (Cross-Buy)**
  • Flower (Cross-Buy)**
  • Injustice: Gods Among Us Ultimate Edition***
  • Just Dance 2014
  • Killzone Shadow Fall*
  • Knack*
  • LEGO Marvel Super Heroes
  • Madden NFL 25
  • Minecraft
  • NBA 2K14
  • NBA Live 14
  • Need for Speed: Rivals
  • Pinball Arcade**
  • PlayRoom** - Comes With PS4
  • Putty Squad**
  • Resogun**
  • Skylanders Swap Force
  • Sound Shapes**
  • Super Motherload **
  • Switch Galaxy Ultra**
  • Tiny Brains**
  • Warframe**
  • War Thunder**

** - Exclusive and or digital only game.
* - Exclusive offered in both physical and digital

 With this it is noticeable that Sony is attempting to press against Microsoft's release list, fight against it, and of course show that they have a heavy exclusivity focus this time around. Hopefully for those interested, this will be enough of a list on day one to keep them busy, and with all the PS+ free games upcoming, it will not be surprise in subscription surges or not. With this information, do you plan on getting a PlayStation 4? If so, what caused you to get it? Do you plan on getting both of the Next-Generation of consoles? If not, why do you plan on not getting them? Let me know in the comments below.

Getting Ready for XBox One Check List


Getting Ready for XBox One Check List
Originally Published and Copyrighted by Blast Away the Game Review on 10/23/2013
Written by Dustin Murphy



 With the consoles literally less than a month out, it is no surprise writers like myself are writing buying guides for you, the readers. With this I have a few things that gamer's, such as yourselves, have checked off when preparing to pick up your new console, games, and accessories. With this we also will go over prices values, how much you should expect, and what.

 With purchasing a new gaming console it is no big surprise that you, myself, and many others need to know how much we are looking at, why, and when, so lets get down to business.

 The XBox One Console as many know comes with a XBox One Controller, Headset, Kinect, and the XBox One console. What does it not come with? A game, subscription (don't be surprised if there's a subscription 'trial' boxed in, and of course a second controller. This will leave you spending 499.99 USD before local sales tax kicks in on just the console purchase. The Controllers will be running roughly 59.99 USD before tax, which isn't much more different than now, and that's something we can be grateful for. With games we will see the returning price of 59.99 USD of course, as well as the returning price of XBox Live (currently) sitting at around 54.99 USD a year before local sales tax. What does this mean? When said and done players could be looking at a rough estimate of almost a six hundred to seven hundred dollar purchase, that could leave them feeling a bit light in the wallet, but don't fret. GameStop, Amazon, Best Buy, and other retailers are willing (at best) to take those old accessories, games, and consoles off your hands in order to lower the cost. What does this mean? Less money coming out of your pocket, bigger savings, and more room to expand that new generation consoles play space, game collection shelves, and of course save you some much needed cash.

 So what's my suggestion? For those of you like me who are collectors, trading in, preparing, and making sure we have everything we want, the purchasing process can be a bit of a painstaking ordeal - so how do we make it less painless? Well lets take my response to this that our PC game reviewer Jonny Red said - Part with games you know you won't play or use, take the cut, and in turn lower the cost of your long run investments. What does that mean exactly? Just what it says, games you know you want play, use, or look at are just taking up room and could reduce the cost of your future game purchases, especially when looking at a console sitting around 499.99 USD without sales tax. Now that we got that out of the way, lets take a look at the games coming up, and this is something we are more than excited to bring to you from our past article.

  • Assassin's Creed IV: Black Flag
  • Battlefield 4
  • Call of Duty: Ghosts 
  • Crimson Dragon*
  • Dead Rising 3*
  • FIFA 14
  • Forza Motorsport 5 *
  • Just Dance 2014 
  • Killer Instinct*
  • LEGO Marvel Super Heroes
  • LocoCycle*
  • Madden NFL 25
  • NBA 2K14
  • NBA Live 14
  • Need for Speed: Rivals
  • Powerstar Golf*
  • Ryse: Son of Rome*
  • Skylanders: Swap Force
  • Zoo Tycoon*
  • Zumba Fitness: World Party

 With this list as you can seem there are quite a few titles coming out day one for the XBox One, which also reflects some upon that of the PlayStation 4's, but also show's Microsoft's dedication to making console exclusive games, which unfortunately the XBox 360 seemed to lack in the area of when it came to major retail releases. With that list made lets also run over your cost if you plan on getting extras for it.

  • XBox One Console: 499.99 - Includes: Kinect Sensor, Console, 500GB HDD, Headset
  • and Controller.
  • XBox One Controller: 59.99
  • XBox One Headset: TBD
  • XBox Live Subscription: 54.99 (1 year) and 24.99 (3 Months)


 As you can see above, the console itself will cost a pretty penny to get started, which is expected. However, it's a question of how much you are willing to spend for those you intend on playing with. With this listing, for those of you getting XBox One, what are your thoughts on these prices and the launch start up? For those of you not getting it, are these prices to steep? Do you think they need a stronger set up? What's keeping you from getting it? Let me know in the comments below!

Stay tuned for a PS4 price guide coming up today as well!

Monday, October 21, 2013

Valhalla Knights 3 Review

Valhalla Knights 3
Originally Published and Copyrighted by Blast Away the Game Review 10/21/2013
Review by Dustin Murphy



Pros:
  • Massive open world to explore
  • Online co-op and pvp add to the games focus on party systems
  • Multiple characters to party with, as well as creation of each party member.
  • Character creation offers a massive amount of customization possibilities, but some of it namely races/classes must be unlocked via game play.
  • The difficulty at times is what makes this game worth it, it's literally a dungeon crawling grindfest, and will require plenty of patience.

Cons:
  • Mutliplayer at times can experience some bandwidth issues and cause disconnects.
  • Limited character features in character creation can be frustrating, and cause for a non-unique character style, hopefully this is fixed with DLC.
  • Locked races and classes seem to take away from the game causing players to have to revisit their hardships of past adventures or pay a massive amount of gold to re-imagine their character at one of the stores.
  • Boobs, boobs, and what is with all the boobs?! Yes, the female characters are all overly endowed and wearing skimpy clothing. Something that made me just cover my face and shake my head.
  • Options to change.... The females garments for the NPCs? Ohh boy.

Overall Rating: 6.75 out of 10.

Final Thoughts: As much as I enjoyed a handheld dungeon crawlers that reflected the past series, this adventure once more into the Valhalla Knights series didn't do as much justice as I had hoped, but gave me an experience I was unable to stop playing. Having put close to 40 hours into the game, I found myself confident enough to review the game, and thus giving my input. For JRPG fans this game will be a solid must have, but for others, well it may be a pass-up till the price drops. As much as I enjoyed the difficulty I can truly say, the game had a few things it needs kinked out, and one is the A.I, which is almost useless. Exploring with friends and PVPing will truly take away from the A.I's inaccessibility to commands and tactics set up.

  When it was first announced for the PlayStation Vita, my excitement personally had gone through the roof, and lead to me preparing my Vita once more for a JRPG that separated itself from others with gameplay mechanics, character creation, and class selection. In Valhalla Knights 3, it was not surprising to see classes such as Nightmares, Beasts, and Machines be hidden as unlockable features. Each of these races have a unique way of equipping armor, appearances, and of course weaponry. That is something that will be visited later, as well as a guide on how to unlock some of the races, and classes in a later article.

  Valhalla Knights 3 to some could easily be called a Dungeon Crawler and to others a simple JRPG that has an open world, multiple areas to visit, and of course a vast array of side quests, gear, and story arching that could confuse others. The main story puts players as a prisoner of war from their fallen kingdom that had been destroyed by the emperor who is in search of a might treasure said to grant three wishes (chime genie in the lamp from Aladin music), thus which lead to our characters ultimate downfall and being a prisoner. After having been introduced to the game through creating my character, I decided to choose the halfling, go with an archer, and thus decide to venture forth. Through almost forty hours of game play or so, it was time to begin crunching out some quests, grinding, and of course make gold. Make gold you say?! Yes, unfortunately like any good dungeon crawler, grinding, gold supply, and leveling are among some of the largest attributes players will become acquainted with. Frustrated yet? Don't be for those of you who hashed out games such as Demon's Souls and Dark Soul's, this is another title much like them, and just as unforgiving like said titles.

  The hardest part that came to the title was not the PlayStation 2 like graphics, but instead it was the A.I. partners that were almost useless, ones that made me want to bust my head into a wall. More often than not, it came down to having to revive, heal them, and ultimately babysit them by switching to them in order to keep them alive. After having done that, was I allowed to control my character, and begin to experience a short lived sigh of relief. Then the next combat would happen, and back to babysitting, which was something I did not want to do. After a while of messing with the commands, their abilities, and leveling them, was I able to see them stay alive (mostly) and watch them eat away at their cheap aid vials (health potions) only to eventually die once they used all nine of them. After having been frustrated enough it was time to attempt the multiplayer experience, PVP, and let out frustration.

  The PVP in the game is much like I would expected - player controlled enemies that act much like the A.I, but with better reactions and resource use. It was not surprising to see people who slaughtered massive amounts rabbits for gold, buy equipment, and put new guys like myself to shame. However, perhaps it was because of lag going up against players in Japan or across the world, and my bad luck combined. Whatever it was, I decided I wouldn't return there soon, unless it was with friends - even that would be to soon. Unfortunately for those of you hoping for co-op, there's none, and that was a let down. It seemed as if there would be a bit of it, unfortunately with my experience, it's just a pvp funhouse that was ultimately a let down. Something I did once, and won't be doing again anytime soon. However, it is there for those of you who want to unlock trophies and special equipment!

  After having spent a bit of time with the multiplayer it was time to hang my hat up, walk away, and return once more to the story. Why? Because that's where I was having the most fun after being humiliated more than once by players better than myself. Returning to it wasn't as simple as I had hoped, instead I found myself frustrated with having to use the directional pad to activate spells, then click "X" to attack. With real time combat, I found this problematic, and it unfortunately was killing me a lot. This being said, it would have been nice to see a "hold left button" and use any of the basic buttons like "x" to attack or assign spells and abilities to each of the other buttons. Instead for now though, players will have to adjust using the d-pad for all their assignments, and unfortunately maybe give up character and party commands in the meantime.

  Among the problems with skills, players will have to level up each character individually, assign skills to slots, and of course gear their A.I. party members at the expense of their at times, hard to come by gold. So do remember, even healing items, and such that you want to use, as well as your team mates must be assigned by you to their slots or no one can use them. This is something very tedious, but worthwhile of noting. Same with if your main character or them dies and does not get a return vial used on them in a limited time, they must be revived at the priest. This is something that you players will get used to, and unfortunately, even I fell victim to this.

  Aside from my few frustrations the experience I've had and continue to have with Valhalla Knights 3 has not been all doom and gloom. Instead I have found quite a bit of value to the games enemy grinds, gear hunting, and difficulty value. It reminded me of why I kept going back, getting myself killed, and started without my used equipment. Difficulty, it was all about the challenge based on difficulty. There were at times moments when I wanted to give up, but didn't quite due to the ambition I gave myself on pushing through, and of course continue to still march on to this day. With a story that seems semi-cliche to the cry-baby I want power Emperor to the vagabonded once hero, players can truly hunt down and enjoy comedic characters such as Emma, Veronica, and your team mate Carlos. For those of you wanting a lengthy dungeon crawl, lack of story, and instance access to gear. This is not a game I would suggest for you, this is a game for people who want to take on quests, hunt down powerful enemies, and navigate a at times idiotic A.I. that tend to shine at the worst of times to do so. This is truly a title I would suggest for those of you wanting a lengthy quest filled experience that also contains wacky moments of hilarity.

Graphics: It isn't surprising the graphics don't truly take hold of the Vita's raw power, but they luckily are not an eye strain, instead they are what would seemingly be a polishing of the PSP entry Valhalla Knights 2's engine. Something that stood out even back then.

Sound: Much like the PSP version, the sound quality hasn't changed much, instead it is small snippets of voice based reactions, and of course sound files seem to be taken out of it as well. This hopefully is improved in future titles.

Controls: When it comes to basic controls the game is amazingly easy thanks to the tutorial, but later in the title, the controls become hard, annoying, and down right frustrating. With spells bound to the d-pad, I found myself grunting, and wanting to remap them to my "x", square, triangle, and circle buttons. Hopefully we see this changed as well in future installments.

Official Twitter: https://twitter.com/xseedgames

Official website: http://xseedgames.com/

Authors Note: Pictures for screen shot will be added soon.

Sunday, October 20, 2013

Collecting Games of This Generation?

Collecting Games of this Generation?
Originally Published and Copyrighted by Blast Away the Game Review on 10/21/2013
Written by Dustin Murphy



  As we get closer and closer to the end of one generation and prepare for the next, the game collection marathon begins, which means prices go up on rarer titles. It is something game collectors find a bit challenging, but at the same time rewarding, especially when they find that diamond in the rough. When it comes down to it, this is something some gamer's avoid, and thus begin to clean off their shelves, sell their consoles, and prepare for the next generation of consoles, but what if the next generation is not backwards compatible? This is something that has become questionable, problematic, and a money sink, which is why many gamer's always get frustrated when they find out the consoles aren't backwards compatible. This is where the consoles of the previous generation keep their worth, as do their games, and the accessories. This is something over the years as a gamer I've learned, and taken note of, which has lead me to hanging onto my older consoles. This is where I also question as if I would part with my older consoles and games, the answer - no. With the next generation of consoles being very close, I will not actually part with my consoles or games, and this is because I can't replay my past adventures in the future, I can't revisit old locations, characters, and beautifully scripted titles.

  Why would you hang onto these? Well the answer for me was easy to come up to and it's simple - new generations lack in initial titles. When launching a new console, many gamer's, myself included, will always look for the next big title, and right now it's safe to say both Sony and Microsoft are offering great launches, but with only a few exclusives we can't get on the XBox 360 and PS3. Some of those games will barely show a graphical advancement thanks to HDD installs gamer's will be able to experience the next generation titles on this current generation for those that will also be on both. Games such as Call of Duty and Battlefield may very well shine more-so on the PC, PS4, and XBox One, rather than this generation, which is where I will argue my next point. We all wonder if the next generation of consoles is where we should flock to, and it's safe to say this time around yes, but with caution - do not part with your current consoles just yet. Why would I say this to my readers who know my job is to provide you with information regarding future purchases, with the publishers I work with, and of course the companies that fund them through game sales? Quite simple, it's because I want you the gamer's to know one thing; current consoles still have a lot of life left. How though, is something you might ask, and here is where I'm able to actually explain that. 

  With games like Assassin's Creed IV: Black Flag, Dark Souls II, Dragon Age III: Inquisition, Watch Dogs and freshly launched or launching soon titles such as Grand Theft Auto V, Borderlands 2's massive collection of DLC, Ratchet and Clank: Into the Nexus, Batman Arkham Origins, and of course Lego Marvel Super Heroes. These all will put a lifespan into the consoles, which in turn will save you money, and that means time for the next generations to lengthen their available libraries. This also means that consumers such as yourselves won't skip out on titles that can be experienced on both rather than just one. However, titles such as Assassin's Creed IV: Black Flag, Battlefield 4, Call of Duty Ghosts, Dragon Age III: Inquisition, and of course Watch Dogs will all graphically shine on the next generation, which also means they will provide a more content heavy experience than we have seen before in any titles. Is this enough to require a jump into the next generation of consoles? To some of you the answer will still be yes, but with developers offering an upgrade for 10 USD, it's worthwhile mentioning that players should be able to experience this quite joyfully, and it is something worth taking advantage of. Please note though if you do take the upgrade option for titles such as Battlefield 4 or Call of Duty: Ghosts, that there will be timed offers and can be changed based on developers discretion.  This is what also will have gamer's such as myself taking up these offers depending on their time frame, the offer being made, and of course the rules that are being made regarding it.

  This having been stated also leads me to wanting to state, gamer's moving to next generation of consoles, please note that as a writer, gamer, and reviewer, I'm not trying to move you away from these consoles, instead I'm giving you food for thought, something that should provoke your financial spending awareness.. With this I also want you to know, just like you, I am jumping to the next generation of consoles, but with some caution- that caution being hardware problem possibilities and of course server issues. All of these bugs are something that can be expected, something that should be seen as fully possible, but with Sony's determination to make it work, we can fully expect to see a pretty much smooth sailing due to their experience with the PS Vita, PS3, and of course their MMO servers. This is something we also hope that Microsoft doesn't experience with the XBox One after the rocky launch of XBox 360 consoles; memories of the RRoD outbreak ring a bell? We hope this isn't something we see pop up next generation. Till then? We can only hope that this doesn't happen and stick with our current consoles, games, and take advantage at the lowering price of current console titles, even as we purchase our new consoles, and prepare for a high end PC like experience on consoles.

 With this bit of food for thought, what consoles are you moving to, what games are you picking up, and what are you looking forward to with their launches being approximately a month away? 

Not gone, just busy!

 Just a heads up. I'm not absent, I've not fallen off the face of the Earth, and I'm working still on my review for Valhalla Knights 3. It's long, got lots of content, and truly brings in the need for planning before rushing in. Till I get this out, what are you all playing? What are you doing to prep for the next generation? Comment and let me know! I love hearing reader feedback!

Thursday, October 17, 2013

Ys Memories of Celceta English Screen Shots Surface

Ys: Memories of Celceta First English Screen Shots Appear
 Originally Published and Copyrighted by Blast Away the Game Review on 10/17/2013
Written by Dustin Murphy
Source: XSeed Games

  Have you been following Ys: Memories of Celceta? Are you a PS Vita owner that has been optimistic about Japanese RPG's making their way to it? Well thanks to the folks at XSeed Games, the independent-minded console publishing brand of Marvelous USA, Inc., we are able to get the first batch of English screen shots that have hit the internet. For those wondering, Y's Memories of Celceta is a reimagining of Ys IV, one of the few titles in this critically acclaimed series that has run a 25-year history and has never made its way outside of Japan into the west. 

Ys: Memories of Celceta revolves around the hero of the series, Adol Christin, who awakens on the outskirts of the Great Forest of Celceta and with no memory of how he got there. Players will soon find themselves taking on his new journey with an unknown companion, whom begins to explore the Forest of Celceta on their quest of finding any form of clue as to who Adol is, and of course enjoy the beautiful and vast expanses of this territory. For those wanting to enjoy this marvelous story, it will be released exclusively to the Sony PlayStation®Vita handheld system this holiday season.

On their journey through the endless woods of Celceta, players will encounter a number of characters, including the following individuals below!

Adol Christin in battle on the left with the red hair.

Adol Christin
The Ys series’ stalwart protagonist, Adol Christin is perhaps the most famous adventurer ever to have lived. Adol is a young man brimming with curiosity who constantly seeks the thrill of discovery and the wonders of new lands. This time around, however, the challenge is quite different – Adol is seeking to solve the mysteries of his own past.



Duren
Duren is an information dealer whom Adol encounters at a bar in Casnan. He claims to have met Adol before – though with no memory, Adol remains skeptical. An extremely kind-hearted man (though he'd never admit it), Duren can't bring himself to walk away from someone in need, making him a perfect travel companion.



Karna
Karna is a cheerful, honest young girl who lives in the treetop village of Comodo. An extremely skilled huntress, she puts most of the other hunters in the village to shame with her accuracy and cunning talent. Her weapon of choice is the throwing knife, though she has an unfortunate habit of throwing first and asking questions later...



Ozma
A resident of the village of Selray, and the sole remaining member of the tribe which cares for the sacred beasts known as Spardas. Though young, Ozma acts as the village’s leader and has managed to uphold its peaceful ways for as long as he's been in charge. Reliable, level-headed and dedicated, he is loved and respected by all of the village’s residents. While extremely stubborn and inflexible when it comes to the laws of his tribe, he is also extremely loyal to the people in his charge.



Calilica
Calilica is an energetic, curious young girl who is mature beyond her years in many regards. She harbors something of a complex about her age and youthful appearance, and is constantly seeking to be recognized as an adult by those around her. She looks up to Leeza as an older sister, and has been with her since they were both children. As such, she will hold back at nothing if she can be of assistance to her.


Ys: Memories of Celceta was developed in Japan by Nihon Falcom and will be released by XSEED Games in North America for the PS®Vita later this holiday season. For more information on XSEED Games products, please visitwww.xseedgames.com. Fans can also follow XSEED Games on Facebook and Twitter.

Authors Note: Please note that versions of this article will unfortunately not appear the same due to limitations based on formatting. However, written articles will remain the same, just the artwork will appear as a gallery on the Blast Away the Game Review page on Facebook.

Tuesday, October 15, 2013

Dead or Alive 5 Ultimate Halloween DLC Now Available

Team Ninja Delivers an Early Halloween Gifts for Dead or Alive 5 Ultimate
Originally Published and Copyrighted by Blast Away the Game Review on 10/15/2013
Written by Dustin Murphy



 Play dead or Alive 5 Ultimate? Are you a fan of Halloween? Well Team NINJA has decided to begin their Halloween Festivities today with the release of a free playable stage called "Haunted Lorelei" for Dead or Alive 5 Ultimate and the free-to-play title Dead or Alive 5 Ultimate: Core Fighters. The map is a re-vamped version of a fan favorite stage that takes them from the holiday vibe with new music, lighting effects and overall party atmosphere that is available through the patch that released today on PlayStation 3 and tomorrow, October the 16th for the XBox 360 version. Ontop of this release, a Halloween themed DLC pack with 28 in-game costumes is available now for purchase at the price of 24.99 USD via the PS Store or XBox Games Store on XBox 360. Think that's cool enough? Well here's more. The biggest roster in the history of Dead or Alive will allow players to enter the arena using these new Halloween costumes for each fighter and of course appear as "Little Red Riding Hood" when using Tina, Ryu Hayabusa as a mummy like version of himself as well as Momiji, and lets not forget an angelic look for Hitomi. Team Ninja has also released an all-new trailer and images to celebrate their new spooky content.  



 For those unfamiliar with DoA 5 Ultimate, this entry heightens the signature fighting style that was first seen with Dead or Alive when it initially released, and only has evolved with hew modes from DoA5 Ultimate such as dynamic new stages, and new deadly fighters to deliver a fighting experience like any other in the fighting genre. Players of course will take on the roles of their favorite DoA fighters - as well as combatants never before seen in the franchise in this intense, action packed filled title, that will have a visually striking appeal to it when fighting around the world. The original and famed DoA Hand-to-Hand combat has been enhanced with new content that will extend the experience. Along the way, players will also get to explore the single-player modes including storymode, Dead or Alive 5 Ultimate also offers online options with the return of arcade-style matches, tournaments and social features, making it the most definitive Dead or Alive installment to date.
 


Dead or Alive 5 Ultimate is available for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft at an MSRP of $39.99 (USD) at retailers nationwide and is rated “M” (Mature) by the ESRB. The game is also available for digital purchase through PlayStation® Store. Information for downloadable content will be made available at a later date.



 For additional information regarding DEAD OR ALIVE 5 ULTIMATE: CORE FIGHTERS visit: Dead or Alive 5 Ultimate - Developed by Team Ninja
                      
For more news about Team NINJA, visit Team NINJA Studio, and don’t forget to “like” us on Facebook at Team Ninja Studio and follow us on Twitter @TeamNINJAStudio.
 
About TECMO KOEI AMERICA CORP:
TECMO KOEI AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, TECMO KOEI HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger.
 
Xbox, Xbox 360 and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.
 
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
 
Akira, Sarah, Pai and Jacky characters © SEGA. Virtua Fighter is either a registered trademark or trademark of SEGA Corporation.

Valhalla Knights 3 for PS Vita Out Today!

XSeed's, Valhalla Knights 3 Out Now!
Originally Published and Copyrighted by Blast Away the Game Review on 10/15/2013
Written by Dustin Murphy

Article Source: XSeed Games



Earlier today from Torrance, California, XSeed Games, the independent-minded publishing brand of Marvelous USA, is excited to announce that their latest installment of the medieval action RPG series, Valhalla Knights 3, has shipped to North American Retailers, and has released exclusively on the PlayStation®Vita handheld entertainment system at an MSRP of $39.99. This latest title from them is available as both Physical and Digital allowing players to obtain it in the easiest ways necessary to them. The European release for PAL territories has also been confirmed for October 23, 2013 for launch and will be priced at £24.99 and €29.99. To celebrate, XSEED Games has made the original title in the Valhalla Knights series available free of charge on the PlayStation Store through October 21st for all North American PlayStation®Network users.

‘Ruthless’ Defines Medieval Action RPG Series’ Latest Entry, Testing Players’ Skill, Morality and Competitive Edge with Network Play and Leaderboard Features.

“Valhalla Knights 3 is one of the toughest games in our portfolio,” said Ken Berry, Executive Vice President of XSEED Games. “Players are going to be seriously challenged and have fun with this one, which is why we felt it was necessary to incorporate the online features and leaderboard system. We’re also very pleased to bring the game to fans in Europe, especially so close to the North America launch.”

Valhalla Knights 3 forces players to carry out the criminal underground’s dirty work as they search for a long-lost legendary treasure in an immoral world, where the only way to survive is to fulfill quests against their heroic nature in the medieval prison Carceron. Players will begin by creating a fully customizable main character and allied party members, choosing from one of seven races, including Human, Dwarf, Elf, Halfling, Machine, Beast and Nightmare, and from one of up to seven basic job classes such as Fighter, Mage, Thief and Priest, with up to 20 total job classes unlockable or accessible as downloadable content.

Morality is not the only challenge players will face in Valhalla Knights 3 - on their journey, players will engage in nonstop action-heavy real-time battle, utilizing their customized party of up to seven characters. Players control any one party member at a time, and can choose to either issue commands to their allies or switch characters on the fly and take command themselves. With 200-plus quests and over 500 in-game items, weapons, armor and special goods, Valhalla Knights 3 promises players over 40 hours of basic gameplay, with many more for the completionists. For those who want to go beyond the single-player campaign, XSEED Games has added online connectivity on top of the game’s original ad-hoc two-player versus mode for its North American and European release, so fans can play against each other online no matter how far apart they are.

Valhalla Knights 3 was developed in Japan by MarvelousAQL Inc., for PS Vita and is published by XSEED Games in North America and Europe. Available now in North America, the digital launch in Europe will follow closely on October 23, 2013. Valhalla Knights 3 is rated M for Mature by the ESRB for North America and PEGI 16 for Europe. Additional information about Valhalla Knights 3 can be found at www.valhallaknights3.com.

For more information on XSEED Games products, please visit http://www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and Twitter at www.twitter.com/XSEEDGames.

About Marvelous USA:
Marvelous USA, Inc. is the US-based publishing operation of MarvelousAQL Inc., overseeing its two North American divisions. XSEED Games, its brand and division for unique and innovative console, PC and handheld games, has been in operation since 2004. Marvelous Online, the company’s brand dedicated to mobile and online social games, is an expansion of XSEED’s mobile team thanks to acquisitions by Marvelous USA. Marvelous USA is a 100% wholly-owned subsidiary of Tokyo-based MarvelousAQL Inc., a publicly-traded company listed on the Tokyo Stock Exchange. More information on Marvelous USA can be found at www.marvelous-usa.com, and XSEED Games can be found at http://www.xseedgames.com.

Sunday, October 13, 2013

Beyond Two Souls Review: A Trip to the Otherside (Contains light spoilers)

Beyond Two Souls - A Trip to the Otherside
Originally Copyrighted and Published by Blast Away the Game Review on 10/13/2013
Review by Dustin Murphy



Reviewers Note: Please note before reading this, the review may contain some spoilers, and could possibly make some gamer's stray from playing this game, but nothing pertaining to a full blown story mess up.

Pros:
  • Displays the true raw power of the Sony PlayStation 3 with this games graphics engine
  • Amazing story that will not leave any players with questions remaining
  • Controls that can at first be a bit of a challenge for some, but can easily be learned
  • Multiple endings, allowing for a great reason to revisit the game
  • Some of the best acting seen from names such as Ellen Page, Willem Dafoe, Eric Winter, and Kadeem Hardison.
  • A seamless blend of video clip and game play.
  • The ability to select chapters so that players can revisit each ending as needed, which is nice. To choose a ending scenario, players will need to revisit "Black Sun" chapter.
  • Cooperative mode, which allows one player to assume the role of Aiden, unfortunately I've not gotten to try this out with another player, just myself.


Cons:
  • At times it can seem a bit difficult to figure out what direction needed for right thumb stick interactions.
  • Needs a sound setting for surround sound, stereo, or headphones. 
  • The plot at times can be lost among all the side story chapters, but comes full circle somewhere, and leads to a satisfactory ending.

Overall Rating: 9.75 out of 10

Final Thoughts: When it came to choosing this game, it was not a hard choice thanks to Quantic Dream having games such as Fahrenheit Indigo Prophecy, Heavy Rain, and now Beyond Two Souls under their belt. Much like the previous two, players will be able to choose their endings, their decisions, and discover an amazingly fascinating world. This is truly a game that shows what the future of gaming can expect from a written script, acting, story, and of course graphically. With Academy Award Nominees such as Ellen Page and Willem Dafoe, this game portrays a story unlike any other, and for some - that's just enough. Ellen Page as the lead lady has put her best with this, returning to a prime example of what acting is, and taking as her own. Quantic Dream has once more amazed the gaming world with such a well developed title and hopefully this is one all PS3 owners get their hands on. We hope to see them collaborate with some if not all these actors in the future.

A Display of Aiden's raw power.

 When it came to Beyond Two Souls having been announced at E3 2012, it was not hard to stare in awe at the television screen as the feed of the games trailer came across screen. All that came to mind was that the game itself is beautiful, and by beautiful; realistic. From characters animations to how the actors are portrayed, it was easy to see that Quantic Dream once more would display a story unlike any other, especially being written by David Cage. 

  Beyond Two Souls takes us on the journey of Jodie Holmes (Page, Juno and her new film The East; now showing), who is raised by Dr. Nathan Dawkins (Willem Dafoe, The Hunter and upcoming film Out of the Furnace) and her mentor Dr. Cole Freeman (Kadeem Hardison, Zerosome and White Man Can't Jump), a girl with a very special power, something that none had ever seen before. At a young age Jodie was able to discover her power through moments of anger, sadness, and the need for protection as something was out to get her in the dead of night. Be it spirits, creatures from the beyond, or even other people, Jodie displayed a special attribute that none had ever seen; Aiden. The question was quick to show itself to me as I played through, wondering how each of my reactions to situations would be displayed, much like we've seen with previous Quantic Dream titles. In one situation we were are presented with Jodie as a teenager who wants to go out to see her friends, in turn she throws a temper tantrum, which means so does our mysterious entity; Aiden. In the scene we get to use Aiden to thrash her room, break surveillance equipment, and of course make a general mess of things like any teenage woman would if they were kept to seclusion because of their gift. In this instance we are given the ability to see how Aiden truly responds to her feelings, how it protects her, and how it looks out for her by their shared link. After the scene moves on we get to see her go to a bar in an attempt to be a normal teenage girl, and unfortunately the scene that unfolds can be good or bad, based on your decisions once you take over as Aiden. This can be seen as reflections later on in the game, giving an idea of how much detail they paid attention to something, which is truly astonishing.

Military missions for the CIA such as this prove to be interesting and well balanced

  In the game though we do not just see her story as an adult, instead her story is told through multiple aspects as an adult, teenager, little girl, baby, and the in-between moments that give us a true depth of her life, which gives players a sort of emotional attachment to her character. In parts of the story players will find themselves using Aiden as a distraction from flickering likes, to moving objects, clear to possessing guards or outright killing them. If possible I had always chosen for the lesser of the two evils as I wanted to see how difficult the game could get this way, and in truth - it got too hard at times. Aiden at times can truly be more useful than anything, but unfortunately Aiden is limited in movement range, this alone makes hunting for "soul essence" type hidden items hard when going through large areas of exploration. These extras will give players more insight as to what happened in the game. Think of these "essences" as a a hidden journal or log in a game to expand the story.

 After having been running through a very well written campaign, it was time to revisit the game to find the bad of it, which honestly was hard to do - except for one thing. Players looking to try and do a speed play-through or skip video clips will find themselves having a hard time, this was not implemented in the game, and can provide a bit of a headache. The other is of course as the before mentioned limited range of movement that Aiden has, it seems as if the developers took into count the idea that perhaps players would be limited with how far they would go away, this could be due to the idea Jodie gets headaches if he gets to far away, and to keep that relevant in the story. The other issues that popped up was in fight scenes, high movement scenes, and of course the moments where I had to quickly transition between Jodie and Aiden. These transitions can at times be almost mind boggling when needing to find emergency action commands through Aiden and can provide at times a bit of a headache, which takes this masterpiece apart at times.

 The other part? Controls, lets touch up on these with the fighting scenes I mentioned earlier. When in the fights players will be prompted in some form based on an enemies motions or by quick commands based on Jodie's movements. These actions can truly lead up to a bit of a frustrating time if not careful, and at times can also get Jodie killed, it is cautioned to take your time and get used to them. 

One of the many walks of life players will experience Jodie take as the game unfolds.

 With what little I can say was bad about the game, it goes to show that Quantic Dream was not focusing on letting an untested, half-worked product go out the door, and this shows with the soundtrack even thanks to composers Hans Zimmer (Gladiator, Black Hawk Down, Call of Duty Modern Warfare 2) and Lorne Balfe (Call of Duty Modern Warfare 2, Assassins Creed III, and The Bible with Zimmer and Lisa Gerrard), the music itself has been orchestrated perfectly to push the emotions the characters are feeling and of course match the high quality sound effects used in the game. 

  It's hard to truly sit down and review this game as it is so much like a movie gamer's will find themselves checking their clocks more often than not thanks to the very well written script, the amazingly orchestrated score, as well as the profound performances by each of the respected actors, actresses, and of course motion capture actors in the studio. Of course the team behind the game themselves can not be left out of saying a job well done and we hopefully can expect more from this title. It truly looks as if a series could ride forth from this title. For those of you wanting a very well written story, casting for characters, beautiful graphics, and a theater like experience, you will not be disappointed with the latest project to come out of Quantic Dream. Well done guys, well done. This could truly be the game that shows that Hollywood style performances and gaming can share a medium and truly create something profoundly charming, emotionally engaging, and heart throbbing life-like.

Graphics: It is hard not to say this games graphics stand out, because they do. With top-notch motion capture, acting, and location design, the artists behind this game give us what identifies itself as the most realistic game of this generation thanks to the technology powering it.

Sound: When it comes to music, sound effects, voice casting, and of course voice effects, I was not surprised by this title being as close to real as it could be. The only let down was the inability to set it to surround sound so I could experience it from each direction around me, but thanks to the compatibility to the Sony Pulse Elites; I was not disappointed with this cinematic experience.

Controls: Like any interactive movie as some would call it, the controls did take a bit of adjusting to, and that's simply because of how it is set up. The game is set up so that players will learn the simple queues needed for controlling both Jodie and Aiden.

Official Twitter: @Beyond2SoulsPS3

Official Website: Beyond: Two Souls